#include "stdafx.h"
#include "NetworkPlayer.h"
#include "Human.h"

NetworkPlayer::NetworkPlayer(void)
{
	human = new Human;
}

/*virtual*/ NetworkPlayer::~NetworkPlayer(void)
{
	human->Release();
}

/*virtual*/ ControlableGameObject* NetworkPlayer::getTarget(void) const /*override*/
{
	return human;
}

/*virtual*/ void NetworkPlayer::Update(float dt) /*override*/
{
	/*do nothing*/
}

/*virtual*/ void NetworkPlayer::Draw(void) /*override*/
{
	/*do nothing*/
}